The dev teams behind our two products are thrilled by the improvements in graphics quality and performance brought by real time ray tracing. “For a long time, we have been eager to create film-quality game worlds for players, and the introduction of real time ray tracing in video games by NVIDIA was a crucial step towards this vision. According to Ethan Yu (President of Tencent Aurora Studios): With Turing and now the NVIDIA Ampere architecture, their vision of film quality video games has gotten that much closer. Real time ray tracing is something Tencent Aurora Studios has been interested in for quite some time. And with RT based global illumination, the game is not only more photo-realistic, but also expanded dramatically on our design and artwork possibilities.” There are lots of things we can’t do without dynamic global illuminations. “Moonlight Blade is a game with day-night cycles and fully dynamic weather. Click to load a fullscreen interactive comparisonĪccording to Feng Yang, game producer of Moonlight Blade:
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